sabato, luglio 29, 2006

Mesh X class coded!

I've finished to code the first class that manage the X mesh.

The class, derived from a general mesh virtual interface provides to the programmer all the methods to manage and render the mesh loaded from an X file.

To implement the Bounding box class to use in the mesh I've taken some methods of the aabbox class of the irrlicht engine by Nickolaus Gebhardt.

In the following days I'll make some tests on the actual features... I hope they will be ok ^_^