venerdì, agosto 18, 2006

INode interface W.I.P.


these days I'm busy! very busy!
I've only in these 2 days found just one or two hours to spend for the engine.

I've coded (I'll finish it this evening) the INode interface.
Probably in the week end I hope to implement a mesh node class.
If I complete this stage I'll release the first part of the source code on sourceforge!

In the plans I don't create a static scene manager where you can render all!
I give a system that allow you to render only the sub hierarchy you need. The system is not automatic but you can have some advantages.

But let's discuss these things in the next days!