martedì, agosto 01, 2006

Mesh Storage Class Coded!


I've take 2 days to complete the mesh storage class... I'll make some tests to verify the full functionality.

I've also extended the mesh class, so you can pass the flexible vertex format that you prefere to create vertex to render lightmaps or other than the standard.

This process make slow the mesh loading because each mesh make a clone of itself with the new FvF.

I've to make some mods on the mesh class and texture class to make the storage more generalized.
Probably I've to code at the same time the scene manager and the classes related to it.